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Evaluating ‘FREDA Challenge’: A Coproduced Human Rights Board Game in Services for People With Intellectual Disabilities

Evaluating ‘FREDA Challenge’: A Coproduced Human Rights Board Game in Services for People With... Background A serious board game called ‘FREDA Challenge’ was co‐produced with people with intellectual disabilities (PWID) as a tool for human rights (HR) education and increase positive attitudes towards HR in healthcare settings. The current study evaluated ‘FREDA Challenge’ with PWID and their carers. Method Eighteen PWID and 13 carers participated in a repeated measures design whereby changes in attitudes and knowledge of HR were measured. Results Analysis revealed statistically significant differences (P = 0.02) between PWID and carers in their knowledge of HR. The same was not evident for attitudes towards HR. The positive attitudes and knowledge in the PWID group significantly increased after playing the game (P ≤ 0.02), but not for the carers/professionals group. Conclusions Findings suggest that playing the board game can positively change the attitudes and knowledge of PWID towards HR. The board game seems to elicit positive interpersonal dynamics between PWID and carers/professionals. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Applied Research in Intellectual Disabilities Wiley

Evaluating ‘FREDA Challenge’: A Coproduced Human Rights Board Game in Services for People With Intellectual Disabilities

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References (78)

Publisher
Wiley
Copyright
Copyright © 2015 John Wiley & Sons Ltd
ISSN
1360-2322
eISSN
1468-3148
DOI
10.1111/jar.12124
pmid
25196210
Publisher site
See Article on Publisher Site

Abstract

Background A serious board game called ‘FREDA Challenge’ was co‐produced with people with intellectual disabilities (PWID) as a tool for human rights (HR) education and increase positive attitudes towards HR in healthcare settings. The current study evaluated ‘FREDA Challenge’ with PWID and their carers. Method Eighteen PWID and 13 carers participated in a repeated measures design whereby changes in attitudes and knowledge of HR were measured. Results Analysis revealed statistically significant differences (P = 0.02) between PWID and carers in their knowledge of HR. The same was not evident for attitudes towards HR. The positive attitudes and knowledge in the PWID group significantly increased after playing the game (P ≤ 0.02), but not for the carers/professionals group. Conclusions Findings suggest that playing the board game can positively change the attitudes and knowledge of PWID towards HR. The board game seems to elicit positive interpersonal dynamics between PWID and carers/professionals.

Journal

Journal of Applied Research in Intellectual DisabilitiesWiley

Published: Jan 1, 2015

Keywords: ; ; ; ; ;

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