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Voices of youth in reconceptualising and repositioning the role of mobile learning for sustainable development

Voices of youth in reconceptualising and repositioning the role of mobile learning for... This qualitative study explores youth’ perception of opportunities for mobile learning (M-Learning) as a means to achieve Sustainable Development Goals (SDGs). Data were collected through the qualitative case study of a M-Learning project called the 8th e-ICON World Contest hosted by Korean Ministry of Education and the Hawaii Department of Education. Drawing on youth’ insights and their knowledge as a basis for exploring the potential of M-Learning, the study recommends three areas for the integration of M-Learning with a view to achieving SDGs as follows: (1) M-Learning for improving access to education; (2) M-Learning for improving the quality of education; (3) M-Learning for building and scaling up collective partnership. The study also confirms that youth could play an active role in utilising opportunities of M-Learning to address the current educational development agenda and suggests how M-Learning can be conceptualized as a development intervention. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Information Technology for Development Taylor & Francis

Voices of youth in reconceptualising and repositioning the role of mobile learning for sustainable development

Information Technology for Development , Volume 26 (4): 17 – Oct 1, 2020

Voices of youth in reconceptualising and repositioning the role of mobile learning for sustainable development

Information Technology for Development , Volume 26 (4): 17 – Oct 1, 2020

Abstract

This qualitative study explores youth’ perception of opportunities for mobile learning (M-Learning) as a means to achieve Sustainable Development Goals (SDGs). Data were collected through the qualitative case study of a M-Learning project called the 8th e-ICON World Contest hosted by Korean Ministry of Education and the Hawaii Department of Education. Drawing on youth’ insights and their knowledge as a basis for exploring the potential of M-Learning, the study recommends three areas for the integration of M-Learning with a view to achieving SDGs as follows: (1) M-Learning for improving access to education; (2) M-Learning for improving the quality of education; (3) M-Learning for building and scaling up collective partnership. The study also confirms that youth could play an active role in utilising opportunities of M-Learning to address the current educational development agenda and suggests how M-Learning can be conceptualized as a development intervention.

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References (35)

Publisher
Taylor & Francis
Copyright
© 2020 Commonwealth Secretariat
ISSN
1554-0170
eISSN
0268-1102
DOI
10.1080/02681102.2020.1749537
Publisher site
See Article on Publisher Site

Abstract

This qualitative study explores youth’ perception of opportunities for mobile learning (M-Learning) as a means to achieve Sustainable Development Goals (SDGs). Data were collected through the qualitative case study of a M-Learning project called the 8th e-ICON World Contest hosted by Korean Ministry of Education and the Hawaii Department of Education. Drawing on youth’ insights and their knowledge as a basis for exploring the potential of M-Learning, the study recommends three areas for the integration of M-Learning with a view to achieving SDGs as follows: (1) M-Learning for improving access to education; (2) M-Learning for improving the quality of education; (3) M-Learning for building and scaling up collective partnership. The study also confirms that youth could play an active role in utilising opportunities of M-Learning to address the current educational development agenda and suggests how M-Learning can be conceptualized as a development intervention.

Journal

Information Technology for DevelopmentTaylor & Francis

Published: Oct 1, 2020

Keywords: Voices of youth; role of mobile learning; educational mobile apps; sustainable development; ICT4D

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