Pop culture contents and historical heritage: The case of heritage revitalization through ‘contents tourism’ in Shiroishi city
Abstract
The objective of this study is to clarify the processes of contents tourism promotion and local cultural heritage revitalization using pop culture contents or popular media. Specifically, this article analyzes the potential of games and anime to play a role in the revitalization of regional historical resources. As a case study, it focuses on the case of Shiroishi city, Miyagi prefecture, in northern Japan and the video game and television anime Sengoku BASARA. This article describes how the...