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Using Fractals and Turtle Geometry to Visually Explain the Spread of a Virus to Kids: A STEM Multitarget Activity

Using Fractals and Turtle Geometry to Visually Explain the Spread of a Virus to Kids: A STEM... A lockdown was ordered in Spain on March 2020 due to the COVID-19 pandemic. The first author, advised by the second author, developed a tale and video (in Spanish) with a simplified explanation of virus propagation for their teenager son, justifying the need to stay at home. The tale and video relate the spread of the virus to fractal trees and aim to raise awareness about the transmission of the disease. The video is available from the web page of the Instituto de Matemática Interdisciplinar of the first author’s university. The code was implemented in Scratch 3 and takes advantage of the “Turtle Geometry” (there is an ulterior version using Maple, available from Mapleprimes). This article includes the English version of the original tale, describes the Scratch 3 code, and details possible derived STEM activities. We plan to experiment them in the classroom during the 2020–2021 academic year. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Mathematics in Computer Science Springer Journals

Using Fractals and Turtle Geometry to Visually Explain the Spread of a Virus to Kids: A STEM Multitarget Activity

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References (23)

Publisher
Springer Journals
Copyright
Copyright © The Author(s), under exclusive licence to Springer Nature Switzerland AG part of Springer Nature 2021
ISSN
1661-8270
eISSN
1661-8289
DOI
10.1007/s11786-021-00500-9
Publisher site
See Article on Publisher Site

Abstract

A lockdown was ordered in Spain on March 2020 due to the COVID-19 pandemic. The first author, advised by the second author, developed a tale and video (in Spanish) with a simplified explanation of virus propagation for their teenager son, justifying the need to stay at home. The tale and video relate the spread of the virus to fractal trees and aim to raise awareness about the transmission of the disease. The video is available from the web page of the Instituto de Matemática Interdisciplinar of the first author’s university. The code was implemented in Scratch 3 and takes advantage of the “Turtle Geometry” (there is an ulterior version using Maple, available from Mapleprimes). This article includes the English version of the original tale, describes the Scratch 3 code, and details possible derived STEM activities. We plan to experiment them in the classroom during the 2020–2021 academic year.

Journal

Mathematics in Computer ScienceSpringer Journals

Published: Dec 1, 2021

Keywords: Fractals; Epidemiology; Modeling and interdisciplinarity (aspects of mathematics education); Computer science and society; Computer graphics; 28A80; 92D30; 97M10; 97P70; 97R60

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