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Many epistemic activities, such as spatial reasoning, sense-making, problem solving, and learning, are information-based. In the context of epistemic activities involving mathematical information, learners often use interactive 3D mathematical visualizations (MVs). However, performing such activities is not always easy. Although it is generally accepted that making these visualizations interactive can improve their utility, it is still not clear what role interaction plays in such activities. Interacting with MVs can be viewed as performing low-level epistemic actions on them. In this paper, an epistemic action signifies an external action that modifies a given MV in a way that renders learners’ mental processing of the visualization easier, faster, and more reliable. Several, combined epistemic actions then, when performed together, support broader, higher-level epistemic activities. The purpose of this paper is to examine the role that interaction plays in supporting learners to perform epistemic activities, specifically spatial reasoning involving 3D MVs. In particular, this research investigates how the provision of multiple interactions affects the utility of 3D MVs and what the usage patterns of these interactions are. To this end, an empirical study requiring learners to perform spatial reasoning tasks with 3D lattice structures was conducted. The study compared one experimental group with two control groups. The experimental group worked with a visualization tool which provided participants with multiple ways of interacting with the 3D lattices. One control group worked with a second version of the visualization tool which only provided one interaction. Another control group worked with 3D physical models of the visualized lattices. The results of the study indicate that providing learners with multiple interactions can significantly affect and improve performance of spatial reasoning with 3D MVs. Among other findings and conclusions, this research suggests that one of the central roles of interaction is allowing learners to perform low-level epistemic actions on MVs in order to carry out higher-level cognitive and epistemic activities. The results of this study have implications for how other 3D mathematical visualization tools should be designed.
"Technology, Knowledge and Learning" – Springer Journals
Published: Aug 28, 2010
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