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Realistic 3D Terrain Roaming and Real-Time Flight Simulation

Realistic 3D Terrain Roaming and Real-Time Flight Simulation 3D Res (2014) 5:27 DOI 10.1007/s13319-014-0027-2 3DR E XPRESS Realistic 3D Terrain Roaming and Real-Time Flight Simulation • • • Xiang Que Gang Liu Zhenwen He Guang Qi Received: 22 June 2014 / Revised: 26 September 2014 / Accepted: 2 October 2014 / Published online: 21 November 2014 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg 2014 Abstract This paper presents an integrate method, Keywords Three-dimensional terrain scene  Flight which can provide access to current status and the simulation  Terrain roaming  Open scene graph dynamic visible scanning topography, to enhance the interactive during the terrain roaming and real-time flight simulation. A digital elevation model and digital ortho-photo map data integrated algorithm is proposed 1 Introduction as the base algorithm for our approach to build a realistic 3D terrain scene. A new technique with help The implementation of real-time rendering and of render to texture and head of display for generating roaming in large-scale 3D terrain is very difficult the navigation pane is used. In the flight simulating, in in the past, when the hardware and some technology order to eliminate flying ‘‘jump’’, we employs the are at a low level. With the development of hardware http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png 3D Research Springer Journals

Realistic 3D Terrain Roaming and Real-Time Flight Simulation

3D Research , Volume 5 (4) – Nov 21, 2014

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References (25)

Publisher
Springer Journals
Copyright
Copyright © 2014 by 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg
Subject
Engineering; Signal, Image and Speech Processing; Computer Imaging, Vision, Pattern Recognition and Graphics; Optics, Optoelectronics, Plasmonics and Optical Devices
eISSN
2092-6731
DOI
10.1007/s13319-014-0027-2
Publisher site
See Article on Publisher Site

Abstract

3D Res (2014) 5:27 DOI 10.1007/s13319-014-0027-2 3DR E XPRESS Realistic 3D Terrain Roaming and Real-Time Flight Simulation • • • Xiang Que Gang Liu Zhenwen He Guang Qi Received: 22 June 2014 / Revised: 26 September 2014 / Accepted: 2 October 2014 / Published online: 21 November 2014 3D Research Center, Kwangwoon University and Springer-Verlag Berlin Heidelberg 2014 Abstract This paper presents an integrate method, Keywords Three-dimensional terrain scene  Flight which can provide access to current status and the simulation  Terrain roaming  Open scene graph dynamic visible scanning topography, to enhance the interactive during the terrain roaming and real-time flight simulation. A digital elevation model and digital ortho-photo map data integrated algorithm is proposed 1 Introduction as the base algorithm for our approach to build a realistic 3D terrain scene. A new technique with help The implementation of real-time rendering and of render to texture and head of display for generating roaming in large-scale 3D terrain is very difficult the navigation pane is used. In the flight simulating, in in the past, when the hardware and some technology order to eliminate flying ‘‘jump’’, we employs the are at a low level. With the development of hardware

Journal

3D ResearchSpringer Journals

Published: Nov 21, 2014

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