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Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educational researchers have sought to define design principles in order to lessen the difficulty involved with game design. In spite of these efforts, there is still a paucity of empirical research in support of significant direct learning gains that result from time spent in a game environment. This study investigated the effectiveness of a design and development approach centered on playtesting, with the purpose of ensuring the proper intrinsic integration of multiplication properties, concepts, and strategies within the game’s mechanics.
"Technology, Knowledge and Learning" – Springer Journals
Published: Apr 9, 2016
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