Access the full text.
Sign up today, get DeepDyve free for 14 days.
A. Cypher, Daniel Halbert, David Kurlander, H. Lieberman, D. Maulsby, B. Myers, Alan Turransky (1993)
Watch what I do: programming by demonstration
B. A. Nardi (1993)
A Small Matter of Programming: Perspective on End User Computing
J. Spohrer (1990)
Integrating multimedia and AI for training; examples and issues1990 IEEE International Conference on Systems, Man, and Cybernetics Conference Proceedings
E. Soloway, J. Spohrer (1988)
Studying the Novice Programmer
E. Ohmaye (1992)
Simulation-based Language Learning: An Architecture and a Multimedia Authoring Tool
Arthur James, J. Spohrer (1992)
Simulation-based learning systems: prototypes and experiencesProceedings of the SIGCHI Conference on Human Factors in Computing Systems
Alan Kay (1991)
Computers, Networks and EducationScientific American, 265
D. Smith (1975)
Pygmalion: A COMPUTER PROGRAM TO Model and Stimulate Creative Thought
D. Smith, A. Cypher, J. Spohrer (1994)
KidSim: programming agents without a programming languageCommun. ACM, 37
D. Norman (1993)
Things that Make Use Smart
James Spohrer, David Vronay, Ruben Kleiman (1991)
Authoring intelligent multimedia applications: finding familiar representations for expressing knowledgeConference Proceedings 1991 IEEE International Conference on Systems, Man, and Cybernetics
D. Vronay, J. Spohrer (1993)
Pins, grooves, and sockets: a direct manipulation interface to a graphical constraint systemINTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
(1993)
Empirical Studies of Programmer Workshop 5
J. C. Spohrer, A. James, C. A. Abbott, G. J. Czora, J. Laffey, M. L. Miller (1991)
Proceedings ofThe World Congress on Expert Systems
J. Spohrer, E. Soloway (1992)
Marcel: Simulating the Novice Programmer
Artificial Intelligence Review 9: 85-89, 1995. © 1995 Kluwer Academic Publishers. Printed in the Netherlands. Apple Computer's Authoring Tools & Titles R&D Program JAMES C. SPOHRER Apple Computer, Inc., Advanced Technology Group, 1 Infinite Loop Drive, Cupertino, CA 95014; e-mail: spohrer@applelink.apple.com Key words: authoring tools, intelligent multimedia, tool building, extensible simulations, interpersonal simulations, end-user programming, learning architectures This site description reports on four projects that are part of Apple Computer's Authoring Tools & Titles R&D Program. Our charter is to empower people to build, extend, and maintain interactive multimedia software by lowering barriers to entry for non-programmers and improving the productivity of professional programmers. In addition, we partner with design teams to create software titles that illustrate the potential of intelligent multimedia applications, especially in the areas of education and training. INTERPERSONAL SIMULATIONS PROJECT (PUPPETEER) Arthur James and Enio Ohmaye Puppeteer is a tool designed to empower instructional designers and subject matter experts to build simulations of interactions with people. For example, second language learning simulations allow users to practice their language skills by interacting with native speakers. Puppeteer's interface uses a comic strip metaphor extended with multiple storylines and control annotations (see Figure 1). The grammar editor allows
Artificial Intelligence Review – Springer Journals
Published: Dec 4, 2004
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.