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P. Ross (1987)
TURTLE GEOMETRY The Computer as a Medium for Exploring MathematicsBulletin of The London Mathematical Society, 19
(2006)
A Program to Interpolate (and Extrapolate) between Turtle Programs
Int J Comput Math Learning (2007) 12:255–262 DOI 10.1007/s10758-007-9120-4 A Program to Interpolate (And Extrapolate) Between Turtle Programs Ken Kahn Published online: 27 November 2007 Springer Science+Business Media B.V. 2007 1 From the Editor This column will publish short (from just a few paragraphs to 10 or so pages), lively and intriguing computer-related mathematics vignettes. These vignettes or snapshots should illustrate ways in which computer environments have transformed the practice of mathe- matics or mathematics pedagogy. They could also include puzzles or brain-teasers involving the use of computers or computational theory. Snapshots are subject to peer review. This innovative snapshot by Ken Kahn demonstrates a computer program that takes two programs as input and outputs a third program that interpolates between the two programs. Each input program draws a geometric figure and the output program can produce, for varying values of a parameter, the first figure, the second figure or a figure in-between the two or an extrapolated figure beyond either one. The interpolated or extrapolated programs can be the basis of many playful and aesthetic explorations. A version of this snapshot was presented at the Bridges 2006 Conference. 2 Interpolating and Extrapolating Geometric Figures Imagine one had a
"Technology, Knowledge and Learning" – Springer Journals
Published: Nov 27, 2007
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