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Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences

Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences The kill cams represent a common feature in many shooters, but little is said about their technological and bodily implications in game studies. By examining postphenomenologically the kill cams code, this article highlights the fact that these gamic cams provoke players to a bodily rethinking of death and failure. The way in which kill cams are embedded is an important topic in understanding their functionality, as it is the very code that determines the power that is attributed to these technologies. Conceiving these kill cams is also a matter of technological mediation, so that one’s own visualization after death produces a sort of objectivity-subjectivity inversion. While the gameplay itself encompasses multiple embodiment relationships, it is noticed that the kill cams’ code of some games completely restricts the player’s agency and rather favors a mere hermeneutic interpretation of its own death. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Games and Culture SAGE

Postphenomenology, Kill Cams and Shooters: Exploring the Code of Replay Sequences

Games and Culture , Volume 18 (3): 16 – May 1, 2023

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References (49)

Publisher
SAGE
Copyright
© The Author(s) 2022
ISSN
1555-4120
eISSN
1555-4139
DOI
10.1177/15554120221090972
Publisher site
See Article on Publisher Site

Abstract

The kill cams represent a common feature in many shooters, but little is said about their technological and bodily implications in game studies. By examining postphenomenologically the kill cams code, this article highlights the fact that these gamic cams provoke players to a bodily rethinking of death and failure. The way in which kill cams are embedded is an important topic in understanding their functionality, as it is the very code that determines the power that is attributed to these technologies. Conceiving these kill cams is also a matter of technological mediation, so that one’s own visualization after death produces a sort of objectivity-subjectivity inversion. While the gameplay itself encompasses multiple embodiment relationships, it is noticed that the kill cams’ code of some games completely restricts the player’s agency and rather favors a mere hermeneutic interpretation of its own death.

Journal

Games and CultureSAGE

Published: May 1, 2023

Keywords: code/encoding; kill cams; postphenomenology; replay sequences; technologies; intentionalities; hermeneutic relations

There are no references for this article.