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Materialist pedagogy: The function of themed environments in post-socialist consumption in Macao

Materialist pedagogy: The function of themed environments in post-socialist consumption in Macao Following Portugal’s handover of the colony of Macao to the People’s Republic of China (PRC) in 1999, the city has undergone an intense period of transformation. The PRC liberalized the monopolistic local gambling industry, which comprises the bulk of Macao’s economy, allowing foreign gaming companies to enter the market. These companies are investing approximately $25 billion to construct a phantasmagoric themed cityscape of casinos, hotels and entertainment zones that is a marked departure from Macao’s extant colonial architecture. This article analyzes the production of this new transnational landscape in Macao and the pedagogical function of these themed environments in the consumption practices of post-socialist tourists from mainland China, who make up more than half of the 30 million tourists who visited the tiny city in 2008. A socio-semiotic methodology reveals the way themed environments provide a spatial syntax and semantics that indexes consumption, making Macao a didactic laboratory of consumerism. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Tourist Studies: An International Journal SAGE

Materialist pedagogy: The function of themed environments in post-socialist consumption in Macao

Tourist Studies: An International Journal , Volume 9 (1): 21 – Apr 1, 2009

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Publisher
SAGE
Copyright
© The Author(s) 2010
ISSN
1468-7976
eISSN
1741-3206
DOI
10.1177/1468797609360586
Publisher site
See Article on Publisher Site

Abstract

Following Portugal’s handover of the colony of Macao to the People’s Republic of China (PRC) in 1999, the city has undergone an intense period of transformation. The PRC liberalized the monopolistic local gambling industry, which comprises the bulk of Macao’s economy, allowing foreign gaming companies to enter the market. These companies are investing approximately $25 billion to construct a phantasmagoric themed cityscape of casinos, hotels and entertainment zones that is a marked departure from Macao’s extant colonial architecture. This article analyzes the production of this new transnational landscape in Macao and the pedagogical function of these themed environments in the consumption practices of post-socialist tourists from mainland China, who make up more than half of the 30 million tourists who visited the tiny city in 2008. A socio-semiotic methodology reveals the way themed environments provide a spatial syntax and semantics that indexes consumption, making Macao a didactic laboratory of consumerism.

Journal

Tourist Studies: An International JournalSAGE

Published: Apr 1, 2009

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