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Level Up Your Orchestra: Gamification in the Orchestra Classroom

Level Up Your Orchestra: Gamification in the Orchestra Classroom 1021973 STA AMERICAN STRING TEACHERWWW.ASTAWEB.COM FEATURE LEVEL UP YOUR ORCHESTRA: GAmifiCATiOn in THE ORCHESTRA CLASSROOm By Jessica R. Stephens String teachers are constantly striving to engage our students as different parts (quests) of a game. Students could move in meaningful learning. We face many challenges: students throughout these skills at the pace that matched their at multiple levels, reduced class times, and pressures from individual ability. Harnessing technology, I chose to compile administrators to integrate technology. This can be exhausting the gamified assignments, assessments, and accompanying and using technology can feel like both a blessing and a curse. teaching materials in a virtual space, allowing students to We need to find ways to meet students where they are both in access this information from both home and school. terms of technical ability and learning style. This gamification program used technology to build on an In the fall of 2019, I was faced with a particularly existing system of martial-arts-type belts and belt days that challenging situation with my seventh-grade orchestra. This I used with my fourth- and fifth-grade students, developing group was made up of students who had begun playing their quests and quest days. Although technology and the http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png American String Teacher SAGE

Level Up Your Orchestra: Gamification in the Orchestra Classroom

American String Teacher , Volume 71 (3): 6 – Aug 1, 2021

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Publisher
SAGE
Copyright
Copyright © 2021, American String Teachers Association
ISSN
0003-1313
eISSN
2515-4842
DOI
10.1177/00031313211021973
Publisher site
See Article on Publisher Site

Abstract

1021973 STA AMERICAN STRING TEACHERWWW.ASTAWEB.COM FEATURE LEVEL UP YOUR ORCHESTRA: GAmifiCATiOn in THE ORCHESTRA CLASSROOm By Jessica R. Stephens String teachers are constantly striving to engage our students as different parts (quests) of a game. Students could move in meaningful learning. We face many challenges: students throughout these skills at the pace that matched their at multiple levels, reduced class times, and pressures from individual ability. Harnessing technology, I chose to compile administrators to integrate technology. This can be exhausting the gamified assignments, assessments, and accompanying and using technology can feel like both a blessing and a curse. teaching materials in a virtual space, allowing students to We need to find ways to meet students where they are both in access this information from both home and school. terms of technical ability and learning style. This gamification program used technology to build on an In the fall of 2019, I was faced with a particularly existing system of martial-arts-type belts and belt days that challenging situation with my seventh-grade orchestra. This I used with my fourth- and fifth-grade students, developing group was made up of students who had begun playing their quests and quest days. Although technology and the

Journal

American String TeacherSAGE

Published: Aug 1, 2021

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