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Some Principles of Visual Design for Computer Music

Some Principles of Visual Design for Computer Music This article presents observations pertaining to expressive visual design for computer music, focusing in particular on real-time integration of graphics and audio. The author describes specific projects as examples supporting a set of design principles that range from “user-oriented” to “aesthetic” and other observations. Examples include audio visualization, game-like interfaces, and mobile musical instruments. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Leonardo Music Journal MIT Press

Some Principles of Visual Design for Computer Music

Leonardo Music Journal , Volume December 2016 (26) – Dec 1, 2016

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Publisher
MIT Press
Copyright
©2016 ISAST
Subject
Articles and Notes
ISSN
0961-1215
eISSN
1531-4812
DOI
10.1162/LMJ_a_00960
Publisher site
See Article on Publisher Site

Abstract

This article presents observations pertaining to expressive visual design for computer music, focusing in particular on real-time integration of graphics and audio. The author describes specific projects as examples supporting a set of design principles that range from “user-oriented” to “aesthetic” and other observations. Examples include audio visualization, game-like interfaces, and mobile musical instruments.

Journal

Leonardo Music JournalMIT Press

Published: Dec 1, 2016

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