Access the full text.
Sign up today, get DeepDyve free for 14 days.
In this article, Jason Ratcliffe discusses the design and testing techniques used in the video game industry to produce a product that a user can understand intuitively. We then look applying some of these methods to developing a clinic product that is easily understood by the client and has been tested appropriately
Journal of Aesthetic Nursing – Mark Allen Group
Published: Mar 2, 2020
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.