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Temporal-spatial fuzzy logic algorithm for effective dynamic load balancing in distributed 3D graphics engine

Temporal-spatial fuzzy logic algorithm for effective dynamic load balancing in distributed 3D... To implement computationally-intensive tasks, typically, various levels of parallelism are used. Depending on the applications, the best possible results are produced by different parallelism approaches. Pipelining is an example of hardware-implemented parallelism; multithreading is effective for the software that supports it. In this paper, we propose a fuzzy logic algorithm for dynamic load balancing in a distributed cluster performing 3D video rendering for a simulated robotic vision tests. We present results taken from a production processing environment, rather than simulations. We have tested the algorithm within comprehensive virtual reality simulator Initiative Software Earth (ISE), a project of Computer Engineering Framework (CEF). The experimental results gathered on 50+ core Linux cluster, demonstrate that the proposed approach performs better compared to conventional methods such as static and gradient load balancing. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of System of Systems Engineering Inderscience Publishers

Temporal-spatial fuzzy logic algorithm for effective dynamic load balancing in distributed 3D graphics engine

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Publisher
Inderscience Publishers
Copyright
Copyright © Inderscience Enterprises Ltd. All rights reserved
ISSN
1748-0671
eISSN
1748-068X
DOI
10.1504/IJSSE.2011.043862
Publisher site
See Article on Publisher Site

Abstract

To implement computationally-intensive tasks, typically, various levels of parallelism are used. Depending on the applications, the best possible results are produced by different parallelism approaches. Pipelining is an example of hardware-implemented parallelism; multithreading is effective for the software that supports it. In this paper, we propose a fuzzy logic algorithm for dynamic load balancing in a distributed cluster performing 3D video rendering for a simulated robotic vision tests. We present results taken from a production processing environment, rather than simulations. We have tested the algorithm within comprehensive virtual reality simulator Initiative Software Earth (ISE), a project of Computer Engineering Framework (CEF). The experimental results gathered on 50+ core Linux cluster, demonstrate that the proposed approach performs better compared to conventional methods such as static and gradient load balancing.

Journal

International Journal of System of Systems EngineeringInderscience Publishers

Published: Jan 1, 2011

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