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On the beauty of interactive art

On the beauty of interactive art Nowadays, aesthetics and the notion of beauty play an increasingly significant role in interactive art and design products and, consequently, in scientific research in these fields. This paper outlines a rudimentary theory for the notion of the beauty in interactive art. Interactive beauty is identified as a judgment that unfolds at two very different but interrelated levels. The first level consists of the participant's physiological affective judgment of the digital system's output and own actions. This is the basis for performative 'flow'. At the second level beauty is seen as a transcendental phenomenon that manifests itself as the idea of the interactive artefact's potentiality overcoming the rigid limits of the algorithmic systems. The paper concretises the theoretical findings by analysing different interactive artefacts: David Rokeby's Very Nervous System, from the early days of digital interactive art, Art+Com's project and Zerseher and Kirsten Geisler's Virtual Beauties2.2 Touch Me. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Arts and Technology Inderscience Publishers

On the beauty of interactive art

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References (20)

Publisher
Inderscience Publishers
Copyright
Copyright © Inderscience Enterprises Ltd. All rights reserved
ISSN
1754-8853
eISSN
1754-8861
DOI
10.1504/IJART.2008.021925
Publisher site
See Article on Publisher Site

Abstract

Nowadays, aesthetics and the notion of beauty play an increasingly significant role in interactive art and design products and, consequently, in scientific research in these fields. This paper outlines a rudimentary theory for the notion of the beauty in interactive art. Interactive beauty is identified as a judgment that unfolds at two very different but interrelated levels. The first level consists of the participant's physiological affective judgment of the digital system's output and own actions. This is the basis for performative 'flow'. At the second level beauty is seen as a transcendental phenomenon that manifests itself as the idea of the interactive artefact's potentiality overcoming the rigid limits of the algorithmic systems. The paper concretises the theoretical findings by analysing different interactive artefacts: David Rokeby's Very Nervous System, from the early days of digital interactive art, Art+Com's project and Zerseher and Kirsten Geisler's Virtual Beauties2.2 Touch Me.

Journal

International Journal of Arts and TechnologyInderscience Publishers

Published: Jan 1, 2008

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