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Designing and evaluating UbiBall: a ubiquitous computing game for children

Designing and evaluating UbiBall: a ubiquitous computing game for children This paper provides an overview of a recent project called UbiBall – a ubiquitous exergame game developed by researchers at the Victoria University of Wellington, New Zealand. We survey the emerging field of exergaming, cover the design goals and processes and summarise the results obtained from our initial user testing. UbiBall features a ubiquitous computing ball outfitted with a microcontroller. The microcontroller emits sound and light in accordance with the various ways it is interacted with. It also data logs the play activity to a file, which then acts as a bridge between two modes of gameplay, one that is physical and active, and another that is a screen-based game. Ultimately, the game provided a fun and particularly active example of mobile exergaming for the children participants who tested the system. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Arts and Technology Inderscience Publishers

Designing and evaluating UbiBall: a ubiquitous computing game for children

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References (41)

Publisher
Inderscience Publishers
Copyright
Copyright © Inderscience Enterprises Ltd. All rights reserved
ISSN
1754-8853
eISSN
1754-8861
DOI
10.1504/IJART.2011.041482
Publisher site
See Article on Publisher Site

Abstract

This paper provides an overview of a recent project called UbiBall – a ubiquitous exergame game developed by researchers at the Victoria University of Wellington, New Zealand. We survey the emerging field of exergaming, cover the design goals and processes and summarise the results obtained from our initial user testing. UbiBall features a ubiquitous computing ball outfitted with a microcontroller. The microcontroller emits sound and light in accordance with the various ways it is interacted with. It also data logs the play activity to a file, which then acts as a bridge between two modes of gameplay, one that is physical and active, and another that is a screen-based game. Ultimately, the game provided a fun and particularly active example of mobile exergaming for the children participants who tested the system.

Journal

International Journal of Arts and TechnologyInderscience Publishers

Published: Jan 1, 2011

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