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Audiovisual patterns in Wayang Kulit

Audiovisual patterns in Wayang Kulit Wayang Kulit is the UNESCO-listed art of shadow puppetry originated from Indonesia. In this paper we demonstrate that a Wayang Kulit performance can be characterised quantitatively and studied in details by using its audiovisual patterns. We use a video recording of the proof-of-concept performance of 3D Wayang Kulit. We analyse the audiovisual patterns in both the time and the frequency domains. Our results allow for a detailed computerised characterisation of the performances, similar to the computer characterisation of other artworks. On top of that, the characterisation results can also be used to develop the performances into interactive artworks. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Arts and Technology Inderscience Publishers

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Publisher
Inderscience Publishers
Copyright
Copyright © Inderscience Enterprises Ltd
ISSN
1754-8853
eISSN
1754-8861
DOI
10.1504/IJART.2017.084944
Publisher site
See Article on Publisher Site

Abstract

Wayang Kulit is the UNESCO-listed art of shadow puppetry originated from Indonesia. In this paper we demonstrate that a Wayang Kulit performance can be characterised quantitatively and studied in details by using its audiovisual patterns. We use a video recording of the proof-of-concept performance of 3D Wayang Kulit. We analyse the audiovisual patterns in both the time and the frequency domains. Our results allow for a detailed computerised characterisation of the performances, similar to the computer characterisation of other artworks. On top of that, the characterisation results can also be used to develop the performances into interactive artworks.

Journal

International Journal of Arts and TechnologyInderscience Publishers

Published: Jan 1, 2017

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