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Wayang Kulit is the UNESCO-listed art of shadow puppetry originated from Indonesia. In this paper we demonstrate that a Wayang Kulit performance can be characterised quantitatively and studied in details by using its audiovisual patterns. We use a video recording of the proof-of-concept performance of 3D Wayang Kulit. We analyse the audiovisual patterns in both the time and the frequency domains. Our results allow for a detailed computerised characterisation of the performances, similar to the computer characterisation of other artworks. On top of that, the characterisation results can also be used to develop the performances into interactive artworks.
International Journal of Arts and Technology – Inderscience Publishers
Published: Jan 1, 2017
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