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A user experience model for tangible interfaces for children

A user experience model for tangible interfaces for children Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed. Keywords: tangible user interfaces; multi-touch table; tabletop; information access; children; user experience model. Reference to this paper should be made as follows: van Dijk, E.M.A.G., van der Sluis, F., Perloy, L.M. and Nijholt, A. (2015) `A user experience model for tangible interfaces http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Arts and Technology Inderscience Publishers

A user experience model for tangible interfaces for children

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Publisher
Inderscience Publishers
Copyright
Copyright © 2015 Inderscience Enterprises Ltd.
ISSN
1754-8853
eISSN
1754-8861
DOI
10.1504/IJART.2015.071207
Publisher site
See Article on Publisher Site

Abstract

Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how to design interactions. This model is related to other user-centered models and has been used to design a multi-touch tabletop application for a museum. The results of a first evaluation of this museum application show that the interactions at the multi-touch table were engaging and fun, which was one of the goals of the museum application and one of the four themes of the model. Regarding a few other themes of the model results of the first observations are encouraging: the interactions seemed to be intuitive and seemed to facilitate exploration and collaboration. More systematic evaluation of the complete model by video analysis and an additional validation study is proposed. Keywords: tangible user interfaces; multi-touch table; tabletop; information access; children; user experience model. Reference to this paper should be made as follows: van Dijk, E.M.A.G., van der Sluis, F., Perloy, L.M. and Nijholt, A. (2015) `A user experience model for tangible interfaces

Journal

International Journal of Arts and TechnologyInderscience Publishers

Published: Jan 1, 2015

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