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Guest Editor's Note: Process in Digital Geohumanities

Guest Editor's Note: Process in Digital Geohumanities GUEST EDITOR'S NOTE: PROCESS IN DIGITAL GEOHUMANITIES NICHOLAS BAUCH The process of making something--a work of art, a piece of furniture, a video-- is what we're after when we want to learn how to do something. Process in this regard is technical, as in there is a technique, a set of steps that one can perform to reproduce the final result already achieved. How did they do that? How can I do that? These are the questions that spur interrogations about process. In candid interviews, we often hear an interlocutor ask an artist `what is your process?' Asking about process is prying open a black box, looking for secrets that promise to demystify the end product, the thing being visually, sonically, or tactfully consumed. In digital humanities, and certainly too in digital geohumanities, a large amount of mystery accompanies the resulting products, the very ends of long and circuitous processes that we call digital humanities scholarship. The mystery itself often times even looms larger than the intellectual content of the project, as if a glaring question has to be answered before a reader can comfortably engage with what the creator is presenting. Not knowing process can be bothersome http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png International Journal of Humanities and Arts Computing Edinburgh University Press

Guest Editor's Note: Process in Digital Geohumanities

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Publisher
Edinburgh University Press
Copyright
© Edinburgh University Press 2017
Subject
Historical Studies
ISSN
1753-8548
eISSN
1755-1706
DOI
10.3366/ijhac.2017.0175
Publisher site
See Article on Publisher Site

Abstract

GUEST EDITOR'S NOTE: PROCESS IN DIGITAL GEOHUMANITIES NICHOLAS BAUCH The process of making something--a work of art, a piece of furniture, a video-- is what we're after when we want to learn how to do something. Process in this regard is technical, as in there is a technique, a set of steps that one can perform to reproduce the final result already achieved. How did they do that? How can I do that? These are the questions that spur interrogations about process. In candid interviews, we often hear an interlocutor ask an artist `what is your process?' Asking about process is prying open a black box, looking for secrets that promise to demystify the end product, the thing being visually, sonically, or tactfully consumed. In digital humanities, and certainly too in digital geohumanities, a large amount of mystery accompanies the resulting products, the very ends of long and circuitous processes that we call digital humanities scholarship. The mystery itself often times even looms larger than the intellectual content of the project, as if a glaring question has to be answered before a reader can comfortably engage with what the creator is presenting. Not knowing process can be bothersome

Journal

International Journal of Humanities and Arts ComputingEdinburgh University Press

Published: Mar 1, 2017

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