Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual Ganjali Khan Project

Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual... AbstractThis paper describes the Virtual Ganjali Khan Project, an ongoing research initiative that is using 3D scanning and immersive virtual reality (VR) technologies to document a large historical landmark in the desert city of Kerman, Iran, the Ganjali Khan Complex. It describes the intellectual merits of these emerging technologies for preserving and providing new forms of access to cultural heritage sites, outlines the procedures of data collection and 3D processing, and describes the current work and next steps of the project. This paper will be of interest to scholars and institutions considering using 3D and VR technologies for supporting cultural heritage preservation, digital humanities projects, or other types of interdisciplinary research. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Preservation, Digital Technology & Culture (PDT&C) de Gruyter

Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual Ganjali Khan Project

Loading next page...
 
/lp/de-gruyter/using-3d-vr-for-research-and-cultural-heritage-preservation-project-5Ny9FRv6FC

References

References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.

Publisher
de Gruyter
Copyright
© 2020 Walter de Gruyter GmbH, Berlin/Boston
ISSN
2195-2965
eISSN
2195-2965
DOI
10.1515/pdtc-2020-0017
Publisher site
See Article on Publisher Site

Abstract

AbstractThis paper describes the Virtual Ganjali Khan Project, an ongoing research initiative that is using 3D scanning and immersive virtual reality (VR) technologies to document a large historical landmark in the desert city of Kerman, Iran, the Ganjali Khan Complex. It describes the intellectual merits of these emerging technologies for preserving and providing new forms of access to cultural heritage sites, outlines the procedures of data collection and 3D processing, and describes the current work and next steps of the project. This paper will be of interest to scholars and institutions considering using 3D and VR technologies for supporting cultural heritage preservation, digital humanities projects, or other types of interdisciplinary research.

Journal

Preservation, Digital Technology & Culture (PDT&C)de Gruyter

Published: Aug 27, 2020

There are no references for this article.