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Spielbasiertes Lernen

Spielbasiertes Lernen SummaryIn this article, the state of the art in game-based learning is described. Regarding the topic of the special issue of the i-com journal, the term game-based learning comprises the usage of computer programs in a scenario, where either single persons or a group interact with the program with the goal to learn something. Different realizations of game-based learning can be found related to the buzzwords virtual worlds, role play, and also simulations http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png i-com de Gruyter

Spielbasiertes Lernen

i-com , Volume 11 (1): 4 – Mar 1, 2012

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Publisher
de Gruyter
Copyright
© 2014 Oldenbourg Wissenschaftsverlag GmbH, Rosenheimer Str. 145, 81671 München
ISSN
2196-6826
eISSN
2196-6826
DOI
10.1524/icom.2012.0009
Publisher site
See Article on Publisher Site

Abstract

SummaryIn this article, the state of the art in game-based learning is described. Regarding the topic of the special issue of the i-com journal, the term game-based learning comprises the usage of computer programs in a scenario, where either single persons or a group interact with the program with the goal to learn something. Different realizations of game-based learning can be found related to the buzzwords virtual worlds, role play, and also simulations

Journal

i-comde Gruyter

Published: Mar 1, 2012

Keywords: Game-based Learning; Serious Games; Virtual Worlds; Role Play; Spielbasiertes Lernen; Simulation

There are no references for this article.