Access the full text.
Sign up today, get DeepDyve free for 14 days.
P. Debevec, C. Taylor, Jitendra Malik (1996)
Modeling and Rendering Architecture from Photographs: A hybrid geometry- and image-based approachSeminal Graphics Papers: Pushing the Boundaries, Volume 2
Floraine Grabler, Maneesh Agrawala, R. Sumner, M. Pauly (2008)
Automatic generation of tourist mapsACM SIGGRAPH 2008 papers
Nora Ripperda, Nora Ripperda (2006)
EXTRACTION OF FAÇADES USING RJMCMC AND CONSTRAINT EQUATIONS
Peter Wonka, M. Wimmer, F. Sillion, W. Ribarsky (2003)
Instant architectureACM SIGGRAPH 2003 Papers
南亮亮 (2011)
Conjoining Gestalt Rules for Abstraction of Architectural Drawings
R. Smelik, T. Tutenel, Rafael Bidarra, Bedrich Benes (2014)
A Survey on Procedural Modelling for Virtual WorldsComputer Graphics Forum, 33
International Journal of Geographical Information Science
D. Fritsch, A. Khosravani, A. Cefalu, K. Wenzel (2011)
Multi-Sensors and Multiray Reconstruction for Digital Preservation
E. Michaelsen, Dorota Iwaszczuk, L. Hoegner, B. Sirmaçek, Uwe Stilla (2012)
Gestalt Grouping on Façade Textures from IR Image Sequences: Comparing Different Production SystemsISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
(2016)
Photogrammetry in Virtual Reality Environments. Master’s thesis, University of Stuttgart, Institute for Photogrammetry
S. Becker (2009)
Generation and application of rules for quality dependent façade reconstructionIsprs Journal of Photogrammetry and Remote Sensing, 64
P. Tutzauer, S. Becker, D. Fritsch, Till Niese, O. Deussen (2016)
A Study of the Human Comprehension of Building Categories Based on Different 3D Building RepresentationsPhotogrammetrie Fernerkundung Geoinformation, 2016
(2006)
Der Gebäudekragen – Eine detaillierte Betrachtung des Übergangs von Gebäude und Gelände
G. Gröger, L. Plümer (2012)
CityGML – Interoperable semantic 3D city modelsIsprs Journal of Photogrammetry and Remote Sensing, 71
Zhilin Li, H. Yan, T. Ai, Jun Chen (2004)
Automated building generalization based on urban morphology and Gestalt theoryInternational Journal of Geographical Information Science, 18
F. Biljecki, H. Ledoux, J. Stoter (2016)
GENERATION OF MULTI-LOD 3D CITY MODELS IN CITYGML WITH THE PROCEDURAL MODELLING ENGINE RANDOM3DCITY
Neeharika Adabala (2009)
A Technique for Building Representation in Oblique View Maps of Modern Urban AreasThe Cartographic Journal, 46
N. Haala, M. Kada
Isprs Journal of Photogrammetry and Remote Sensing an Update on Automatic 3d Building Reconstruction
Pascal Müller, Peter Wonka, Simon Haegler, Andreas Ulmer, L. Gool (2006)
Procedural modeling of buildingsACM SIGGRAPH 2006 Papers
T. Glander, J. Döllner (2009)
Abstract representations for interactive visualization of virtual 3D city modelsComput. Environ. Urban Syst., 33
C. Vanegas, Daniel Aliaga, Peter Wonka, Pascal Müller, P. Waddell, Benjamin Watson (2010)
Modelling the Appearance and Behaviour of Urban SpacesComputer Graphics Forum, 29
N. Haala (2013)
The Landscape of Dense Image Matching Algorithms
L. Maaten, Geoffrey Hinton (2008)
Visualizing Data using t-SNEJournal of Machine Learning Research, 9
T. Kolbe, G. Gröger, L. Plümer (2005)
CityGML: Interoperable Access to 3D City Models
H. Mayer, J. Bartelsen, H. Hirschmüller, Andreas Kuhn (2011)
Dense 3D Reconstruction from Wide Baseline Image Sets
Amir Semmo, Matthias Trapp, J. Kyprianidis, J. Döllner (2012)
Interactive Visualization of Generalized Virtual 3D City Models using Level‐of‐Abstraction TransitionsComputer Graphics Forum, 31
AbstractWhile the generation of geometric 3D virtual models has become feasible to a great extent, the enrichment of the resulting urban building models with semantics remains an open research question in the field of geoinformation and geovisualisation. This additional information is not only valuable for applications like Building Information Modeling (BIM) but also offers possibilities to enhance the visual insight for humans when interacting with that kind of data. Depending on the application, presenting users the highest level of detail of building models is often neither the most informative nor feasible way. For example when using mobile apps, resources and display sizes are quite limited. A concrete use case is the imparting of building use types in urban scenes to users. Within our preliminary work, user studies helped to identify important features for the human ability to associate a building with its correct usage type. In this work we now embed this knowledge into building category-specific grammars to automatically modify the geometry of a building to align its visual appearance to its underlying use type. If the building category for a model is not known beforehand, we investigate its feature space and try to derive its use type from there. Within the context of this work, we developed a Virtual Reality (VR) framework that gives the user the possibility to switch between different building representation types while moving in the VR world, thus enabling us in the future to evaluate the potential and effect of the grammar-enhanced building model in an immersive environment.
i-com – de Gruyter
Published: Dec 1, 2017
Keywords: Virtual 3D Building Models; Perception-based Rules; VR
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.