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How Can I Grab That?

How Can I Grab That? AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png i-com de Gruyter

How Can I Grab That?

i-com , Volume 19 (2): 19 – Aug 26, 2020

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Publisher
de Gruyter
Copyright
© 2020 Weise et al., published by De Gruyter
ISSN
2196-6826
eISSN
2196-6826
DOI
10.1515/icom-2020-0011
Publisher site
See Article on Publisher Site

Abstract

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.

Journal

i-comde Gruyter

Published: Aug 26, 2020

Keywords: 3D Interaction; Selection/Manipulation Techniques; Virtual Reality

References