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EnvironZen: Immersive Soundscapes via Augmented Footstep Sounds in Urban Areas

EnvironZen: Immersive Soundscapes via Augmented Footstep Sounds in Urban Areas AbstractUrban environments are often characterized by loud and annoying sounds. Noise-cancelling headphones can suppress negative influences and superimpose the acoustic environment with audio-augmented realities (AAR). So far, AAR exhibited limited interactivity, e. g., being influenced by the location of the listener. In this paper we explore the superimposition of synchronized, augmented footstep sounds in urban AAR environments with noise-cancelling headphones. In an online survey, participants rated different soundscapes and sound augmentations. This served as a basis for selecting and designing soundscapes and augmentations for a subsequent in-situ field study in an urban environment with 16 participants. We found that the synchronous footstep feedback of our application EnvironZen contributes to creating a relaxing and immersive soundscape. Furthermore, we found that slightly delaying footstep feedback can be used to slow down walking and that particular footstep sounds can serve as intuitive navigation cues. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png i-com de Gruyter

EnvironZen: Immersive Soundscapes via Augmented Footstep Sounds in Urban Areas

i-com , Volume 21 (2): 19 – Aug 1, 2022

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Publisher
de Gruyter
Copyright
© 2022 Walter de Gruyter GmbH, Berlin/Boston
ISSN
2196-6826
eISSN
2196-6826
DOI
10.1515/icom-2022-0020
Publisher site
See Article on Publisher Site

Abstract

AbstractUrban environments are often characterized by loud and annoying sounds. Noise-cancelling headphones can suppress negative influences and superimpose the acoustic environment with audio-augmented realities (AAR). So far, AAR exhibited limited interactivity, e. g., being influenced by the location of the listener. In this paper we explore the superimposition of synchronized, augmented footstep sounds in urban AAR environments with noise-cancelling headphones. In an online survey, participants rated different soundscapes and sound augmentations. This served as a basis for selecting and designing soundscapes and augmentations for a subsequent in-situ field study in an urban environment with 16 participants. We found that the synchronous footstep feedback of our application EnvironZen contributes to creating a relaxing and immersive soundscape. Furthermore, we found that slightly delaying footstep feedback can be used to slow down walking and that particular footstep sounds can serve as intuitive navigation cues.

Journal

i-comde Gruyter

Published: Aug 1, 2022

Keywords: soundscape; audio-augmented reality; augmented reality; auditory feedback; pedestrian; walking; mobile computing; urban computing

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