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Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model

Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer... Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model EDURNE LARRAZA-MENDILUZE, NESTOR GARAY-VITORIA, IRATXE SORALUZE, ´ ´ JOSE MART´N, JAVIER MUGUERZA, and TXELO RUIZ-VAZQUEZ, I University of the Basque Country The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these lowlevel concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly with them in embedded systems, real-time systems, or in the area of human­ computer interaction (HCI). This article describes the use of a game console (Nintendo R DS, NDS) in a project-based learning (PBL or PjBL) environment in which the design of a game is the basis of the project in order to encourage the students to get more involved with the computer I/O subsystem abstraction. A 4yr experience is reported in which the action research model (planning, acting, observing, and reflecting) has been followed. The general procedure for the 4yr and the specific characteristics and achieved results for each year are reported. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model

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References (33)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2016 by ACM Inc.
ISSN
1946-6226
DOI
10.1145/2891415
Publisher site
See Article on Publisher Site

Abstract

Using a Real Bare Machine in a Project-Based Learning Environment for Teaching Computer Structure: An Analysis of the Implementation Following the Action Research Model EDURNE LARRAZA-MENDILUZE, NESTOR GARAY-VITORIA, IRATXE SORALUZE, ´ ´ JOSE MART´N, JAVIER MUGUERZA, and TXELO RUIZ-VAZQUEZ, I University of the Basque Country The computer input/output (I/O) subsystem and its functioning are very abstract concepts that are difficult for undergraduate freshmen to understand. However, it is important that freshmen assimilate these lowlevel concepts if they are going to be taught about the operating systems (OS) working over that architecture layer, or working directly with them in embedded systems, real-time systems, or in the area of human­ computer interaction (HCI). This article describes the use of a game console (Nintendo R DS, NDS) in a project-based learning (PBL or PjBL) environment in which the design of a game is the basis of the project in order to encourage the students to get more involved with the computer I/O subsystem abstraction. A 4yr experience is reported in which the action research model (planning, acting, observing, and reflecting) has been followed. The general procedure for the 4yr and the specific characteristics and achieved results for each year are reported.

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: May 20, 2016

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