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Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges

Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges AMIT SHESH, Illinois State University This article discusses the evolution of a single undergraduate computer graphics course over five semesters, driven by a primary question: if one could offer only one undergraduate course in graphics, what would it include? This constraint is relevant to many small and medium-sized colleges that lack resources, adequate expertise, and enrollment to sustain multiple courses in graphics that spread out its vast and evolving content. We strive to include material that would provide (1) a basic but solid theoretical foundation, (2) topics, data structures, and algorithms that are most practically used, (3) ample experience in actual graphics programming and (4) a basic awareness of advanced topics. We have a secondary objective of relating and complementing computer graphics knowledge and programming with topics in other computer science courses to provide a more cohesive understanding to our students. We achieve both objectives by using an "early-scenegraphs" approach to progressively create graphics applications that use XML-based modeling and both pipeline-based and ray traced rendering. We report and analyze results that show how students were able to achieve more complex results within similar time periods http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2013 by ACM Inc.
ISSN
1946-6226
DOI
10.1145/2522689
Publisher site
See Article on Publisher Site

Abstract

Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges AMIT SHESH, Illinois State University This article discusses the evolution of a single undergraduate computer graphics course over five semesters, driven by a primary question: if one could offer only one undergraduate course in graphics, what would it include? This constraint is relevant to many small and medium-sized colleges that lack resources, adequate expertise, and enrollment to sustain multiple courses in graphics that spread out its vast and evolving content. We strive to include material that would provide (1) a basic but solid theoretical foundation, (2) topics, data structures, and algorithms that are most practically used, (3) ample experience in actual graphics programming and (4) a basic awareness of advanced topics. We have a secondary objective of relating and complementing computer graphics knowledge and programming with topics in other computer science courses to provide a more cohesive understanding to our students. We achieve both objectives by using an "early-scenegraphs" approach to progressively create graphics applications that use XML-based modeling and both pipeline-based and ray traced rendering. We report and analyze results that show how students were able to achieve more complex results within similar time periods

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: Nov 1, 2013

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