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The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds

The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds EMILY GRENADER, University of California, San Diego ~ DANILO GASQUES RODRIGUES, Universidade Federal de Sao Carlos, Brazil FERNANDO NOS, PUC do Rio Grande do Sul, Brazil NADIR WEIBEL, University of California, San Diego VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the graphic display. Our work is inspired by the way distant people can interact with each other through technology and influenced by artists working in the realm of interactive art. We deployed VideoMob in a variety of settings, locations, and contexts to observe hundreds of visitors' reactions. By analyzing behavioral data collected through depth cameras from our 1,068 recordings across eight venues, we studied how participants behave when given the opportunity to record their own video portrait into the artwork. We report the specific activity performed http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Interactive Intelligent Systems (TiiS) Association for Computing Machinery

The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2015 by ACM Inc.
ISSN
2160-6455
DOI
10.1145/2768208
Publisher site
See Article on Publisher Site

Abstract

The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds EMILY GRENADER, University of California, San Diego ~ DANILO GASQUES RODRIGUES, Universidade Federal de Sao Carlos, Brazil FERNANDO NOS, PUC do Rio Grande do Sul, Brazil NADIR WEIBEL, University of California, San Diego VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their actions while automatically removing the video background through computer vision, and co-situates visitors as part of the same digital environment. Through the combination of individual user videos to form a digital crowd, strangers are connected through the graphic display. Our work is inspired by the way distant people can interact with each other through technology and influenced by artists working in the realm of interactive art. We deployed VideoMob in a variety of settings, locations, and contexts to observe hundreds of visitors' reactions. By analyzing behavioral data collected through depth cameras from our 1,068 recordings across eight venues, we studied how participants behave when given the opportunity to record their own video portrait into the artwork. We report the specific activity performed

Journal

ACM Transactions on Interactive Intelligent Systems (TiiS)Association for Computing Machinery

Published: Jul 9, 2015

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