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The Scratch Programming Language and Environment

The Scratch Programming Language and Environment The Scratch Programming Language and Environment JOHN MALONEY, MITCHEL RESNICK, NATALIE RUSK, BRIAN SILVERMAN, and EVELYN EASTMOND Massachusetts Institute of Technology Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the Scratch programming language and environment support this goal. Categories and Subject Descriptors: K.3.2 [Computer and Information Science Education]: Computer Science Education General Terms: Design, Human Factors, Languages Additional Key Words and Phrases: language, programming environment Scratch, visual programming language, programming ACM Reference Format: Maloney, J., Resnick, M., Rusk, N., Silverman, B., and Eastmond, E. 2010. The scratch programming language and environment. ACM Trans. Comput. Educ. 10, 4, Article 16 (November 2010), 15 pages. DOI = 10.1145/1868358.1868363. http://doi.acm.org/10.1145/1868358.1868363. 1. INTRODUCTION Scratch is a visual programming environment that lets users create interactive, media-rich projects. People have created a wide range of projects with Scratch, including animated stories, games, online news shows, book reports, greeting cards, music videos, science projects, tutorials, simulations, and sensor-driven art and music projects http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

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References (12)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2010 by ACM Inc.
ISSN
1946-6226
DOI
10.1145/1868358.1868363
Publisher site
See Article on Publisher Site

Abstract

The Scratch Programming Language and Environment JOHN MALONEY, MITCHEL RESNICK, NATALIE RUSK, BRIAN SILVERMAN, and EVELYN EASTMOND Massachusetts Institute of Technology Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the Scratch programming language and environment support this goal. Categories and Subject Descriptors: K.3.2 [Computer and Information Science Education]: Computer Science Education General Terms: Design, Human Factors, Languages Additional Key Words and Phrases: language, programming environment Scratch, visual programming language, programming ACM Reference Format: Maloney, J., Resnick, M., Rusk, N., Silverman, B., and Eastmond, E. 2010. The scratch programming language and environment. ACM Trans. Comput. Educ. 10, 4, Article 16 (November 2010), 15 pages. DOI = 10.1145/1868358.1868363. http://doi.acm.org/10.1145/1868358.1868363. 1. INTRODUCTION Scratch is a visual programming environment that lets users create interactive, media-rich projects. People have created a wide range of projects with Scratch, including animated stories, games, online news shows, book reports, greeting cards, music videos, science projects, tutorials, simulations, and sensor-driven art and music projects

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: Nov 1, 2010

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