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Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces

Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces [HIGHLIGHTS] Mélodie Vidal Lancaster University Andreas Bulling Max Planck Institute for Informatics Hans Gellersen Lancaster University PURSUITS: Although gaze is an attractive modality for pervasive interaction, real-world implementation of eyebased interfaces poses significant challenges. In particular, user calibration is tedious and time consuming. Pursuits is an innovative interaction technique that enables truly spontaneous interaction with eye-based interfaces. A user can simply walk up to the screen and readily interact with moving targets. Instead of being based on gaze location, Pursuits correlates eye pursuit movements with objects dynamically moving on the interface. EYES FOR INTERACTION FIGURE 1. Pursuits matches the user's eye movement with the movement of on-screen objects. G aze holds great promise as an input modality because it indicates what our visual attention is directed at. It is particularly promising to interact with the increasing number of out-of-reach displays because our eyes naturally point at what we are interested in. As a result, eye tracking has attracted increasing interest for interaction. For example, Stellmach and Dachselt researched the use of the eyes to pan and zoom on maps [4] and Turner et al. looked into using the eyes to select outof-reach content on a display and move http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGMOBILE Mobile Computing and Communications Review Association for Computing Machinery

Pursuits: Spontaneous Eye-Based Interaction for Dynamic Interfaces

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References (7)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2015 by ACM Inc.
ISSN
1559-1662
DOI
10.1145/2721914.2721917
Publisher site
See Article on Publisher Site

Abstract

[HIGHLIGHTS] Mélodie Vidal Lancaster University Andreas Bulling Max Planck Institute for Informatics Hans Gellersen Lancaster University PURSUITS: Although gaze is an attractive modality for pervasive interaction, real-world implementation of eyebased interfaces poses significant challenges. In particular, user calibration is tedious and time consuming. Pursuits is an innovative interaction technique that enables truly spontaneous interaction with eye-based interfaces. A user can simply walk up to the screen and readily interact with moving targets. Instead of being based on gaze location, Pursuits correlates eye pursuit movements with objects dynamically moving on the interface. EYES FOR INTERACTION FIGURE 1. Pursuits matches the user's eye movement with the movement of on-screen objects. G aze holds great promise as an input modality because it indicates what our visual attention is directed at. It is particularly promising to interact with the increasing number of out-of-reach displays because our eyes naturally point at what we are interested in. As a result, eye tracking has attracted increasing interest for interaction. For example, Stellmach and Dachselt researched the use of the eyes to pan and zoom on maps [4] and Turner et al. looked into using the eyes to select outof-reach content on a display and move

Journal

ACM SIGMOBILE Mobile Computing and Communications ReviewAssociation for Computing Machinery

Published: Jan 13, 2015

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