Access the full text.
Sign up today, get DeepDyve free for 14 days.
References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.
This is the third in a series of three articles extending the proof of the Abstract State Machine thesis---that arbitrary algorithms are behaviorally equivalent to abstract state machines---to algorithms that can interact with their environments during a step, rather than only between steps. As in the first two articles of the series, we are concerned here with ordinary, small-step, interactive algorithms. This means that the algorithms: (1) proceed in discrete, global steps, (2) perform only a bounded amount of work in each step, (3) use only such information from the environment as can be regarded as answers to queries, and (4) never complete a step until all queries from that step have been answered. After reviewing the previous articles' definitions of such algorithms, of behavioral equivalence, and of abstract state machines (ASMs), we prove the main result: Every ordinary, interactive, small-step algorithm is behaviorally equivalent to an ASM. We also discuss some possible variations of and additions to the ASM semantics.
ACM Transactions on Computational Logic (TOCL) – Association for Computing Machinery
Published: Jul 1, 2007
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.