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On the use of memory and resources in minority games

On the use of memory and resources in minority games The use of resources in multiagent learning systems is a relevant research problem, with a number of applications in resource allocation, communication and synchronization. Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of available resources. When requirements and constraints are dynamic, learning agents may be needed to allow for adaptation. One way of accomplishing learning is to observe past outcomes, using such information to improve future decisions. When limits in agents' memory or observation capabilities are assumed, one must decide on how large should the observation window be. We investigate how this decision influences both agents' and system's performance in the context of a special class of distributed resource allocation problems, namely dispersion games. We show by using several numerical experiments over a specific dispersion game (the Minority Game) that in such scenario an agent's performance is non-monotonically correlated with her memory size when all other agents are kept unchanged. We then provide an information-theoretic explanation for the observed behaviors, showing that a downward causation effect takes place. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Autonomous and Adaptive Systems (TAAS) Association for Computing Machinery

On the use of memory and resources in minority games

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References (52)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2009 by ACM Inc.
ISSN
1556-4665
DOI
10.1145/1516533.1516535
Publisher site
See Article on Publisher Site

Abstract

The use of resources in multiagent learning systems is a relevant research problem, with a number of applications in resource allocation, communication and synchronization. Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of available resources. When requirements and constraints are dynamic, learning agents may be needed to allow for adaptation. One way of accomplishing learning is to observe past outcomes, using such information to improve future decisions. When limits in agents' memory or observation capabilities are assumed, one must decide on how large should the observation window be. We investigate how this decision influences both agents' and system's performance in the context of a special class of distributed resource allocation problems, namely dispersion games. We show by using several numerical experiments over a specific dispersion game (the Minority Game) that in such scenario an agent's performance is non-monotonically correlated with her memory size when all other agents are kept unchanged. We then provide an information-theoretic explanation for the observed behaviors, showing that a downward causation effect takes place.

Journal

ACM Transactions on Autonomous and Adaptive Systems (TAAS)Association for Computing Machinery

Published: May 1, 2009

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