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Motion-based game interaction for older adults

Motion-based game interaction for older adults Motion-Based Game Interaction for Older Adults Kathrin Maria Gerling Interaction Lab, University of Saskatchewan 110 Science Place, Saskatoon SK S7N 5C9, Canada kathrin.gerling@acm.org Abstract Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: age-related changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games ­ games that integrate physical user input ­ are one opportunity of fostering physical activity, and research suggests that these games have a variety of positive effects on the well-being of older adults. However, currently available games are too demanding for this audience. My research will help foster the design of accessible and safe motion-based video games for older adults. In my PhD research, I explore motion-based game interaction design for older adults. By creating enjoyable video games for this audience, my research will help encourage cognitive and physical activity among nursing home residents, thereby increasing their quality of life. Introduction and Background Institutionalized older adults often lead sedentary lifestyles. Decreased activity adversely affects an individual's life expectancy, frequently leading to sedentary death syndrome (VanBeveren and Avers, 2012). Despite various efforts http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGACCESS Accessibility and Computing Association for Computing Machinery

Motion-based game interaction for older adults

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2014 by ACM Inc.
ISSN
1558-2337
DOI
10.1145/2591357.2591361
Publisher site
See Article on Publisher Site

Abstract

Motion-Based Game Interaction for Older Adults Kathrin Maria Gerling Interaction Lab, University of Saskatchewan 110 Science Place, Saskatoon SK S7N 5C9, Canada kathrin.gerling@acm.org Abstract Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: age-related changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games ­ games that integrate physical user input ­ are one opportunity of fostering physical activity, and research suggests that these games have a variety of positive effects on the well-being of older adults. However, currently available games are too demanding for this audience. My research will help foster the design of accessible and safe motion-based video games for older adults. In my PhD research, I explore motion-based game interaction design for older adults. By creating enjoyable video games for this audience, my research will help encourage cognitive and physical activity among nursing home residents, thereby increasing their quality of life. Introduction and Background Institutionalized older adults often lead sedentary lifestyles. Decreased activity adversely affects an individual's life expectancy, frequently leading to sedentary death syndrome (VanBeveren and Avers, 2012). Despite various efforts

Journal

ACM SIGACCESS Accessibility and ComputingAssociation for Computing Machinery

Published: Jan 1, 2014

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