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How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools

How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based... Is there any relationship between students cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.orgs activity named K-8 Intro to Computer Science was used. The study investigated students attitudes from gaming activities to reveal the quality of their learning experience. Next, students attitudes from games were correlated with their cognitive profile to reveal potential differences. Finally, students performance from the digital games was assessed to reveal game-based learning (GBL) effectiveness compared to their cognitive styles. In the study, 77 students of two Greek high schools participated in the context of the European Code Week. The results suggest that these specific games, or similar educational computer games, can be exploited as effective and motivational learning environments within schools, as they provide a high-quality learning experience. Cognitive style was found to be a significant learning characteristic that should be taken into consideration when using digital games to learn programming. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2016 ACM
ISSN
1946-6226
eISSN
1946-6226
DOI
10.1145/2940330
Publisher site
See Article on Publisher Site

Abstract

Is there any relationship between students cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.orgs activity named K-8 Intro to Computer Science was used. The study investigated students attitudes from gaming activities to reveal the quality of their learning experience. Next, students attitudes from games were correlated with their cognitive profile to reveal potential differences. Finally, students performance from the digital games was assessed to reveal game-based learning (GBL) effectiveness compared to their cognitive styles. In the study, 77 students of two Greek high schools participated in the context of the European Code Week. The results suggest that these specific games, or similar educational computer games, can be exploited as effective and motivational learning environments within schools, as they provide a high-quality learning experience. Cognitive style was found to be a significant learning characteristic that should be taken into consideration when using digital games to learn programming.

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: Sep 29, 2016

Keywords: CS education

References