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Designing i*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing

Designing i*CATch: A multipurpose, education-friendly construction kit for physical and wearable... Designing i*CATch: A Multipurpose, Education-Friendly Construction Kit for Physical and Wearable Computing GRACE NGAI, STEPHEN C.F. CHAN, HONG VA LEONG, and VINCENT T.Y. NG, The Hong Kong Polytechnic University This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic boards, a set of functional components, and an easy-to-use hybrid text-graphical integrated development environment. The objective was to design an easily usable, manufacturable and extensible construction kit that can be used in a wide range of teaching tasks for a wide variety of student demographic profiles. We present detailed specifications of our construction kit and explain some of the major design decisions. Experiences in using the kit in multiple teaching environments, ranging from elementary school to postgraduate, demonstrate that the design objectives have been achieved. Categories and Subject Descriptors: K.3.2 [Computer and Information Science Education]: Computer Science Education General Terms: Human Factors Additional Key Words and Phrases: Educational technology, construction toolkits, education, creativity, physical computing, wearable http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computing Education (TOCE) Association for Computing Machinery

Designing i*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing

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References (39)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2013 by ACM Inc.
ISSN
1946-6226
DOI
10.1145/2483710.2483712
Publisher site
See Article on Publisher Site

Abstract

Designing i*CATch: A Multipurpose, Education-Friendly Construction Kit for Physical and Wearable Computing GRACE NGAI, STEPHEN C.F. CHAN, HONG VA LEONG, and VINCENT T.Y. NG, The Hong Kong Polytechnic University This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic boards, a set of functional components, and an easy-to-use hybrid text-graphical integrated development environment. The objective was to design an easily usable, manufacturable and extensible construction kit that can be used in a wide range of teaching tasks for a wide variety of student demographic profiles. We present detailed specifications of our construction kit and explain some of the major design decisions. Experiences in using the kit in multiple teaching environments, ranging from elementary school to postgraduate, demonstrate that the design objectives have been achieved. Categories and Subject Descriptors: K.3.2 [Computer and Information Science Education]: Computer Science Education General Terms: Human Factors Additional Key Words and Phrases: Educational technology, construction toolkits, education, creativity, physical computing, wearable

Journal

ACM Transactions on Computing Education (TOCE)Association for Computing Machinery

Published: Jun 1, 2013

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