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Behavior Understanding for Arts and Entertainment

Behavior Understanding for Arts and Entertainment This editorial introduction complements the shorter introduction to the first part of the two-part special issue on Behavior Understanding for Arts and Entertainment. It offers a more expansive discussion of the use of behavior analysis for interactive systems that involve creativity, either for the producer or the consumer of such a system. We first summarise the two articles that appear in this second part of the special issue. We then discuss general questions and challenges in this domain that were suggested by the entire set of seven articles of the special issue and by the comments of the reviewers of these articles. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Interactive Intelligent Systems (TiiS) Association for Computing Machinery

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2015 ACM
ISSN
2160-6455
eISSN
2160-6463
DOI
10.1145/2817208
Publisher site
See Article on Publisher Site

Abstract

This editorial introduction complements the shorter introduction to the first part of the two-part special issue on Behavior Understanding for Arts and Entertainment. It offers a more expansive discussion of the use of behavior analysis for interactive systems that involve creativity, either for the producer or the consumer of such a system. We first summarise the two articles that appear in this second part of the special issue. We then discuss general questions and challenges in this domain that were suggested by the entire set of seven articles of the special issue and by the comments of the reviewers of these articles.

Journal

ACM Transactions on Interactive Intelligent Systems (TiiS)Association for Computing Machinery

Published: Sep 23, 2015

Keywords: Behavior analysis

References