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An inclusive educational game usable via screen reader on a touch-screen

An inclusive educational game usable via screen reader on a touch-screen SIGACCESS Newsletter Issue 119 October 2017 AN INCLUSIVE EDUCATIONAL GAME USABLE VIA SCREEN READER ON A TOUCH-SCREEN Barbara Leporini and Eleonora Palmucci ISTI - CNR barbara.leporini@isti.cnr.it, palmuccieleonora@gmail.com Abstract Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users. Introduction A combination of increasing interest in learning through games together with advances in information and communications technology (ICT), have led to the development of a number of digital (computer-based and mobile) educational games. Their use is likely to increase. There is also increasing recognition http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM SIGACCESS Accessibility and Computing Association for Computing Machinery

An inclusive educational game usable via screen reader on a touch-screen

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2017 by ACM Inc.
ISSN
1558-2337
DOI
10.1145/3167902.3167903
Publisher site
See Article on Publisher Site

Abstract

SIGACCESS Newsletter Issue 119 October 2017 AN INCLUSIVE EDUCATIONAL GAME USABLE VIA SCREEN READER ON A TOUCH-SCREEN Barbara Leporini and Eleonora Palmucci ISTI - CNR barbara.leporini@isti.cnr.it, palmuccieleonora@gmail.com Abstract Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users. Introduction A combination of increasing interest in learning through games together with advances in information and communications technology (ICT), have led to the development of a number of digital (computer-based and mobile) educational games. Their use is likely to increase. There is also increasing recognition

Journal

ACM SIGACCESS Accessibility and ComputingAssociation for Computing Machinery

Published: Nov 27, 2017

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