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AbstractThe Feature Markov Decision Processes ( MDPs) model developed in Part I (Hutter, 2009b) is well-suited for learning agents in general environments. Nevertheless, unstructured (Φ)MDPs are limited to relatively simple environments. Structured MDPs like Dynamic Bayesian Networks (DBNs) are...
AbstractThinking machines must be able to use language effectively in communication with humans. It requires from them the ability to generate meaning and transfer this meaning to a communicating partner. Machines must also be able to decode meaning communicated via language. This work is about...
AbstractIn 2011, Hibbard suggested an intelligence measure for agents who compete in an adversarial sequence prediction game. We argue that Hibbard’s idea should actually be considered as two separate ideas: first, that the intelligence of such agents can be measured based on the growth rates of...
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