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Humans learn procedures from one another through a variety of methods, such as observing someone do the task, practicing by themselves, reading manuals or textbooks, or getting instruction from a teacher. Some of these methods generate examples that require the learner to generalize...
People with Parkinsons disease (PD) suffer from declining mobility capabilities, which cause a prevalent risk of falling. Commonly, short periods of motor blocks occur during walking, known as freezing of gait (FoG). To slow the progressive decline of motor abilities, people with PD usually...
To facilitate natural interactions between humans and embodied conversational agents (ECAs), we need to endow the latter with the same nonverbal cues that humans use to communicate. Gaze cues in particular are integral in mechanisms for communication and management of attention in social...
We present several interrelated technical and empirical contributions to the problem of emotion-based music recommendation and show how they can be applied in a possible usage scenario. The contributions are (1) a new three-dimensional resonance-arousal-valence model for the representation of...
We present a systematic exploration of how to utilize video game context (e.g., player and environmental state) to modify and augment existing 3D gesture recognizers to improve accuracy for large gesture sets. Specifically, our work develops and evaluates three strategies for incorporating...
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