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Success in an introductory college computer science (CS) course encourages students to major and pursue careers in computer science and many other STEM fields, whereas weak performance is often a powerful deterrent. This article examines the role of high school course taking (AP, regular, or...
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design...
Gamification, defined as the integration of game elements into non-gaming environments, is a promising approach to increase student engagement, motivation, and performance in Computer Science and Software Engineering education. This viewpoint encouraged the creation of QueryCompetition, a web...
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