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Is there any relationship between students cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education...
We explore the feasibility of early introduction to automata theory through gamification. We designed a puzzle game that players can answer correctly if they understand the fundamental concepts of automata theory. In our investigation, 90 children played the game, and their actions were recorded...
This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environmentflipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course...
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