1 - 6 of 6 articles
An array of studies has shown that games can be suitable for marketing communication - but that not all game genres can be expected to be equally successful in generating advertising effects. Since the game task in shooter games requests players to strictly focus on objects that can pose a...
Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper, we introduce the design and evaluation of the...
The use of serious games has seen a remarkable growth in the past decade. This has resulted in a substantial number of people with hands–on experience. However, to our knowledge, no research has been performed to harvest this source of information. By means of an explorative study, we collected...
In this paper, we present and describe the sound design and audio evaluation of Viking Ghost Hunt, a location–aware game based around important historical locations in Dublin, Ireland. We describe the novel approach taken in developing an engaging soundscape for location–aware games in mobile...
We are interested in the way players identify with their virtual characters, and how this identification could be exploited to augment players' cognitive abilities. Our approach is based on the cognitive neuroscience theory of common coding and related experiments, that suggest that perception,...
This paper describes a user and task analysis, complemented with participatory design sessions, conducted to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the...
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